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Immune System Attack, Houdini & Unity

This part of a simulation of white blood cells attacking the body's healthy cells.
Geometry assets were built in Houdini and imported to Unity. I set up the lighting, layout, materials, finalized various textures, set up render layer passes in Unity.

Award: PM360 Greatest Creators Showcase 2023 selection for Virtual Anatomy: Ulcerative Colitis.

Art Director: Mike Trezza http://www.createdmotion.com/
Vessel and close up textures for the cellular ground plains: Christopher LeBlanc https://www.artstation.com/christopher_leblanc
Cellular Texture maps and some shaders: Noah Ortaga https://www.artstation.com/noahluisortega

Models and layout created in Houdini. Scenes setup in Unity with render layers. Deep background elements are repurposed geo that I added new materials to.

Sloughing off destruction of the healthy cells was simulated in Houdini and then imported into Unity using alembic workflow.

Background Elements with corresponding materials.  Responsible for modeling, materials, lighting, layout, and the immune cell shader.

Background Elements with corresponding materials. Responsible for modeling, materials, lighting, layout, and the immune cell shader.

Created Cellular Material and Shader. This example is Unity's standard sphere with the material applied to it.

Created this shader in Amplify to give life to globular cells within studio projects.

Created this shader in Amplify to give life to globular cells within studio projects.