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Real-time Toon Explosion FX

Personal project creating a real-time cartoony explosion.

Real-time cartoony explosion FX with custom shaders, procedurally generated geometry and textures as well as hand painted textures and sprite sheets.

Procedurally Generated Assets using Houdini and Substance Designer.

Procedurally Generated Assets using Houdini and Substance Designer.

Isolated views of the 4 main FX groups: Ground damage, main fireball\smoke cloud geo, sparks\dibree , and cartoon layers. All shaders used are custom.