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Meningitis, Houdini Unity Project

Meningitis is a disease that attacks the brain and causes swelling.
Houdini was used to create all geometry and animation. I was responsible for all aspects but texture creation.

Award: PM360 Greatest Creators Showcase 2021 for Interactive Journey Meningitis B.

Additional Credits:
Art Director: Mike Trezza http://www.createdmotion.com/
Texturing: Christopher LeBlanc https://www.artstation.com/christopher_leblanc

Houdini was used for Modeling, Layout, and Simulation. Lighting and scene setup in Unity. Responsible for all aspects with assistance on textures.

First Simulated body. Next the tentacles using a hair system and then used the simulated curves to generate geo with UVs and exported to Unity.

First Simulated body. Next the tentacles using a hair system and then used the simulated curves to generate geo with UVs and exported to Unity.

Close up of Hero piece

Close up of Hero piece

Materials. (There are variations of these materials in the scene)

Materials. (There are variations of these materials in the scene)